Website powered by

Practical BA Thesis: Character and Environment Concept in a 3D Diorama

This project was developed as part of my BA thesis' practical segment. The featured character, Axel, is a character for an unnamed project I've had in mind for a long time. Based on old sketches from my first years in university, I sought to create a character that would force me to ulitise everything I had learned up until now: Modelling of both organic and mechanical parts, as well as rigging the body and jacket. The environment places Axel in a fictional city concept I named Cannahan, a place where a skytrain network runs above the clouds, where skyscrapers pierce into a starry sky. While the original goal was to go for a cel-shaded outlined style, similar to that of retro VHS anime, though lack of time made it difficult to properly achieve the desired effect, so I opted for a set of semi-realistic renders. The development time for both the character and environment was three months, in which I also wrote a development log and an academic paper on environmental storytelling.

Outlined Render

Outlined Render

Sketch Set 1 - No Jacket/Coat

Sketch Set 1 - No Jacket/Coat

Sketch Set 2 - Jacket/Coat Included

Sketch Set 2 - Jacket/Coat Included

Final Set 1

Final Set 1

Finalised Design Sketch

Finalised Design Sketch

Character - Axel - Pose B

Character - Axel - Pose A

Environment - Altamira Borough - External

Environment - Altamira Borough - Internal

Environment - Altamira Borough - Radius